Some initial renders of my object while I work on preparing it for 3D printing. Changes may still be made to the model before the final print, so these are the initial tests.
The process so far for reverse engineering this object has had a lot of ups and downs. The modification I'd like to make to the object is still in progress, but I focused on having a solid replication to build on first, represented below. One of the more difficult aspects of this has been managing the surfaces that make up each piece of the object and trying to make them seamlessly combine. When I begin to print the object, I'll see if there are any more changes I need to make.
I may need to return for another technician appointment once I've gone ahead with my "modification" ideas. I've included images of the work in progress (essentially opening up the top of the mouse and adding teeth and flesh textures along the seams like a mouth) below the renders of the unmodified object. Adding organic shapes is definitely interesting so far, but I need to make sure the structural issues I'm having with the core object are fixed before I dive too far into this.
"Modification" tests:




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