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May 30th: Reverse Engineering Progress



I started to model my mouse by measuring what I could and scaling other parts of the model to match. For the most part things lined up and allowed me to project individual faces like the top view of the mouse onto a rounded shape (distorted sphere). From there I spent some time extracting lines and sweeping edges together to make the first piece of the object, just the top piece of black plastic. 




The trouble I am having now is in combining the rest of the mouse with this single piece. Building a rounded surface was simple enough but the curve only extended in one direction, and the rest of the object had so many interacting curves that I couldn't wrap my head around how to approach modeling it with the same approach of building surfaces from lines.



I tried to build an entire object by subtracting pieces from a sphere but reached a similar roadblock where it wasn't exactly what I wanted and I needed help to visualize how to proceed. At the moment I am confused and progress has slowed down. 

If I continue to build on this object instead of making surfaces from lines, I worry that I won't make a model that is as accurate as I can.

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